A downloadable playbook

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A crew playbook and setting guide

The magistrates said they were giving you mercy: sentencing you to the Deathlands, beyond the protection of the lightning barriers, instead of executing you in prison. They said it with a smile. 

Deathlands Scavengers are a band of misfits and scoundrels, bound together by the city that cast you out and the land blasted with magic and danger. Each day will be a battle–but you are not alone.

How do you weigh the hard work of survival against the desire for something greater?

Welcome to the Deathlands, where the land itself counts as a faction and your crew is intimately tangled with a web of other survivors. Watch each others' backs, and don't let the Horrors get you. 

This  17-page unofficial module expands the Blades in the Dark faction into a playable crew. Complete with custom Deathlands Scavenger claims, special abilities for crew and PCs, entanglements, factions, and opportunities.   

This is a fan project and not officially sanctioned by John Harper or Evil Hat Productions.

This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

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Deathlands Scavengers.pdf 1.8 MB

Comments

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(+1)

I was fortunate enough to preview and earlier edition of this playbook. Things I enjoy about it.

- It immerses you in a new playable setting in the Shattered Isles

- Heat and entanglements are dealt with in a way that feels authentic to living in the Deathlands, surrounded by a hostile wilderness and the relationships you have with others

- New opportunities for gameplay than the usual chicanery in Doskvol

But most of all, it's amazing that Glass Games has created a playbook and to an extent, an expansion, that feel almost optimistic within this bleak setting. It's fitting that this playbook is part of a Hopepunk bundle. The idea of creating a life and even a community amongst the danger and ruin of the Deathlands is strangely captivating.

I encourage you to give this a try.